We have a unique employment opportunity for an experienced, talented graphics programmer.
Our graphics production pipeline -- from artist to optimized game asset -- works smoothly. Our first online game, Hellgate: London, is being played by fans worldwide, while Mythos is about to go into its open Beta test.
Flagship Studios’ San Francisco office is searching for an onsite, full-time employee with the coding skills to extend and optimize our proprietary 3D-engine for future titles and new Hellgate: London content. This position will also design and implement special effects systems, extend our tools and art pipeline, and collaborate closely with artists and designers.
Since the infinitely variable, randomly-generated levels of Hellgate: London and Mythos require specialized culling and run-time lighting, we have unique 3D-engine requirements and challenges.
You’ll work closely with leading hardware vendors in supporting their cutting-edge graphics cards and drivers. You’ll work side-by-side with our game development teams, bringing greater visual glory to the ongoing apocalyptic world of Hellgate: London, the medieval environs of Mythos, and other titles now in pre-production.
In short, if you can make a game look its best on the latest PC graphics technology, contact us!
Requirements:
- Practical experience with vertex and pixel shaders.
- 3 years’ graphics programming experience.
- At least one shipped title, start-to-finish, in a graphics programming role.
- Proficiency with C or C++.
- Bachelor’s degree or equivalent in Computer Science or Engineering.
- Good written and verbal communication skills.
- Interest in making and playing games.
- Experience working with a proprietary graphics engine.
- Knowledge of DirectX 9 and DirectX 10.



