Graphics Programmer
Flagship Studios is currently seeking a skilled Graphics Programmer to work on one or more of its products in San Francisco.

We have a unique employment opportunity for an experienced, talented graphics programmer.

Our graphics production pipeline -- from artist to optimized game asset -- works smoothly. Our first online game, Hellgate: London, is being played by fans worldwide, while Mythos is about to go into its open Beta test.

Flagship Studios’ San Francisco office is searching for an onsite, full-time employee with the coding skills to extend and optimize our proprietary 3D-engine for future titles and new Hellgate: London content. This position will also design and implement special effects systems, extend our tools and art pipeline, and collaborate closely with artists and designers.

Since the infinitely variable, randomly-generated levels of Hellgate: London and Mythos require specialized culling and run-time lighting, we have unique 3D-engine requirements and challenges.

You’ll work closely with leading hardware vendors in supporting their cutting-edge graphics cards and drivers. You’ll work side-by-side with our game development teams, bringing greater visual glory to the ongoing apocalyptic world of Hellgate: London, the medieval environs of Mythos, and other titles now in pre-production.

In short, if you can make a game look its best on the latest PC graphics technology, contact us!

Requirements:
  • Practical experience with vertex and pixel shaders.
  • 3 years’ graphics programming experience.
  • At least one shipped title, start-to-finish, in a graphics programming role.
  • Proficiency with C or C++.
  • Bachelor’s degree or equivalent in Computer Science or Engineering.
  • Good written and verbal communication skills.
  • Interest in making and playing games.
Bonus Points:
  • Experience working with a proprietary graphics engine.
  • Knowledge of DirectX 9 and DirectX 10.
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